![MrThunderwing](/img/default-banner.jpg)
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MrThunderwing
United Kingdom
Приєднався 2 лип 2006
Hey, I'm Alex! You've come to the right place if you want to see reviews of classic video games, features on emulation, arcade visits & walkarounds and deep dive documentaries on classic video game series, like OutRun, Daytona USA, Sega Rally and Ridge Racer.
The main emphasis on my channel tends to be on classic Sega arcade racers, but I also love arcade staples like lightgun games, platformers, shoot-em-ups, fighting games etc and also look at games from the likes of Namco, Capcom, Nintendo, Taito and Konami among others.
I do upload the odd modern gaming video or two, especially if it's related to a geeky aspect of pop culture I have an interest in, such as Transformers, Star Wars or Batman or if it's a modern gaming franchise with classic roots (like Resident Evil).
Email is for business enquires only. Please keep emulation set-up questions in the video comments only. Emails asking for links to games or questions about setting-up emulators will not be responded to.
The main emphasis on my channel tends to be on classic Sega arcade racers, but I also love arcade staples like lightgun games, platformers, shoot-em-ups, fighting games etc and also look at games from the likes of Namco, Capcom, Nintendo, Taito and Konami among others.
I do upload the odd modern gaming video or two, especially if it's related to a geeky aspect of pop culture I have an interest in, such as Transformers, Star Wars or Batman or if it's a modern gaming franchise with classic roots (like Resident Evil).
Email is for business enquires only. Please keep emulation set-up questions in the video comments only. Emails asking for links to games or questions about setting-up emulators will not be responded to.
Super Retro GP Demo - Initial Impressions. Is this Virtua Racing 2...?
Welp, I've been asleep at the wheel for not jumping onto this one sooner than I have. Super Retro GP seems like a beautiful homage to #sega's #virtuaracing - this looks like it's shaping up to be a fantastic retro racer.
Steam page here:
store.steampowered.com/app/2367600/Super_Retro_GP/
#SuperRetroGP
Steam page here:
store.steampowered.com/app/2367600/Super_Retro_GP/
#SuperRetroGP
Переглядів: 3 824
Відео
Terminator Salvation (Raw Thrills) Playthrough (Teknoparrot)
Переглядів 208День тому
It'd been a very long time since I last checked in with what's new in Teknoparrot. Quite a bit it seems! Terminator Salvation (as well as quite a few other games) has finally come off the Patreon/Subcription only list. Excellent! I'm a huge Terminator fan (well, the first 2 films at any rate). This game is a lot fun, pleasantly surprising considering the film it's based on was shite. Mowing dow...
Aliens Armageddon (Raw Thrills) Complete Playthrough (Teknoparrot)
Переглядів 366День тому
It'd been a very long time since I last checked in with what's new in Teknoparrot. Quite a bit it seems! Aliens Armageddon (as well as quite a few other games) has finally come off the Patreon/Subcription only list. Excellent! Excellent timing as well, what with the new Alien: Romulus film imminently hitting cinemas. The game has got some crazy long load times, probably do with fact It's runnin...
Top Racer - Coleco Tabletop (Mini Review)
Переглядів 25114 днів тому
I picked up a Top Racer Coleco Tabletop last week (I loves me some miniature racer action). I actually bought it of some on eBay from the USA. Here's a mini review from the little bit I've played so far. I forgot to mention in the video - It comes with a micro USB to USB A cable. As I also mention in the video - I've no idea if I plug this into the mains over here whether the voltage difference...
Aero GPX (Steam Demo)
Переглядів 1 тис.14 днів тому
A quick playthrough on the Steam demo of Aero GPX - a full on spiritual sequel to F-Zero GX on the Gamecube and F-Zero X on the N64. I liked what I saw here! It definitely feels a bit more F-Zero X than GX like here with the rather sparsely detailed tracks, but for an indie title that (I believe) is just being handled by a 3 man team, this is impressive stuff. #AeroGPX #Fzero #nintendo
Scud Race - Real Arcade Cabinet (Beginner Night)
Переглядів 38921 день тому
I paid a visit to Playback Arcade in my home city of Bristol recently. The main reason I wanted to go there was after finding out they had a #ScudRace cabinet, a game I've not played on real hardware in well over 20 years. Unfortunately though, I realised once I started playing it, the pedals were playing up and the brake kept coming on on its own intermittently. If the location looks familiar,...
Transformers Human Alliance (Sega) Real Arcade Cabinet Gameplay
Переглядів 30621 день тому
Played at Funland arcade in London. This is the first time I've ever encountered one of these cabinets out in the wild, but it's not the first time I've actually played this game, as I've actually got it on my hard drive at home, cracked and playable via Teknoparrot: ua-cam.com/video/HSoUmZlAZCY/v-deo.html I was actually in London to look at a Robosen Transformers pop up event at Harrods. I sho...
Streets of Kamurocho
Переглядів 447Місяць тому
Streets of Kamurocho is a mashup between Streets of Rage 2 and the Yakuza series, made available for a limited time on 17 October, 2020 through the Steam store to commemorate Sega's 60 years, although it's since been removed from there. The game features only a single stage, based on the first level from Streets of Rage 2, with the same enemies but with Yakuza makeovers. Once the level is concl...
F-Zero GX - Beta All Cup (Story Mode Mission 6)
Переглядів 246Місяць тому
The All Cup version of Story Mode Chapter 6 in F-Zero GX. The All Cup is something you can access in F-Zero GX with Gecko/Action Replay codes. This allows you to play on the Story Mode only tracks in Practice and Time attack as if they were just regular tracks, allowing you to add in extra CPU opponents and set the number of laps and also opening up your selection of ships to beyond just being ...
Four Quarters Arcade Bar at Elephant and Castle in London
Переглядів 784Місяць тому
So, following on from my visit to Funland Arcade in Laaaaahndaaaan last week (which you can see here ua-cam.com/video/o928ziBPp1M/v-deo.html), here is a video about the second arcade I visited that day (well, arcade bar technically) Four Quarters located in Elephant and Castle. The main reason for my visit was to play on their OutRun Deluxe cabinet, but they had a number of other cool arcade ga...
Funland Arcade in London
Переглядів 1,6 тис.Місяць тому
I paid a visit to Laaaaahndaaaan last week, specifically to engage in a bit of retail therapy (there was a Robosen Transformers pop up event at Harrods I wanted to see) and to check out a couple of arcades whilst I was up there. The first of these was Funland Arcade, located in the Brunswick shopping centre in London. #daytona #sega #retrogaming
Outrun Deluxe Arcade Cabinet at Four Quarters Elephant and Castle (Left Route)
Переглядів 728Місяць тому
I paid a visit to Laaaaahndaaaan earlier in the week, specifically to engage in a bit of retail therapy (there was a Robosen Transformers pop up event at Harrods I wanted to see) and to check out a couple of arcades whilst I was up there. One of these was the arcade bar Four Quarters Elephant and Castle specifically because I'd heard they had one of these bad boys there! An Outrun Deluxe moving...
Daytona USA (1st place on Advanced Course on real arcade cabinet!) at Funland Arcade
Переглядів 1,2 тис.Місяць тому
I paid a visit to Laaaaahndaaaan earlier in the week, specifically to engage in a bit of retail therapy (there was a Robosen Transformers pop up event at Harrods I wanted to see) and to check out a couple of arcades whilst I was up there. One of these was Funland Arcade, located in the Brunswick shopping centre in London, mainly because I knew they had a twin Daytona cabinet there. In recent ye...
G.I. Joe Wrath of Cobra (Demo)
Переглядів 9242 місяці тому
From the game's Steam page: "Yo Joe! Cobra returns once again with its most fiendish plot yet and it's up to G.I. JOE to defeat them once more! Pick one of the real American heroes, gear up, and get straight into the fight in this retro side-scrolling beat 'em up - and make Cobra RETREAT yet again!" As a bit of a fair weather Joe fan (mainly through their association with the Transformers), I'v...
Initial D Arcade Stage 3 (Sit-down Arcade Cabinet)
Переглядів 3882 місяці тому
One of the Initial D game, played at Playback Arcade in Bristol. I don't actually know which Initial D this is - let me know in the comments if you do and I'll adjust the video title accordingly. Edit: updated, thanks @bluesrike The cabinet sound was very, very quiet for some reason, all you can really hear in the video is what sounds like a nearby Puzzle Bobble machine popping bubbles, so I ad...
Super Hang On - Real Arcade Upright Cabinet Gameplay
Переглядів 3752 місяці тому
Super Hang On - Real Arcade Upright Cabinet Gameplay
Sega Le Mans 24 - Secret Sonic Car (played with additional live FFB wheel cam)
Переглядів 7072 місяці тому
Sega Le Mans 24 - Secret Sonic Car (played with additional live FFB wheel cam)
Daytona USA - Real Upright Arcade Cabinet Gameplay
Переглядів 1,7 тис.2 місяці тому
Daytona USA - Real Upright Arcade Cabinet Gameplay
Scud Race - 8 Player Panoramic Attract Mode
Переглядів 6743 місяці тому
Scud Race - 8 Player Panoramic Attract Mode
Daytona USA - 8 Player Online (777 Speedway)
Переглядів 1,2 тис.3 місяці тому
Daytona USA - 8 Player Online (777 Speedway)
Scud Race (Real Arcade Cabinet) Beginner Day
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Scud Race (Real Arcade Cabinet) Beginner Day
Point Blank 2 - Versus Gameplay on Real Arcade Cabinet
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Point Blank 2 - Versus Gameplay on Real Arcade Cabinet
House of the Dead - POV gameplay on real arcade cabinet (1st level)
Переглядів 3404 місяці тому
House of the Dead - POV gameplay on real arcade cabinet (1st level)
Sega Le Mans 24 - 2 Screen Network with Relay Cam
Переглядів 4934 місяці тому
Sega Le Mans 24 - 2 Screen Network with Relay Cam
Daytona USA: Championship Circuit Edition (Sega Saturn) - Retro Review Mini
Переглядів 1,2 тис.4 місяці тому
Daytona USA: Championship Circuit Edition (Sega Saturn) - Retro Review Mini
Vengeful Guardian Moonrider (PS4) 1st three missions
Переглядів 1404 місяці тому
Vengeful Guardian Moonrider (PS4) 1st three missions
39:05 wait up, porre porre
Playing this with the massive haptic assault rifles that come attached with the arcade cabinet make you feel like god. The in-game gunshot SFX actually mimic the mechanical sound the rifle makes in your hands, but blaring through massife fuck off speakers. It's amazing.
@@idglet9565 Nice. I've only ever seen this cabinet once (on Brighton pier), but didn't get a chance to play it.
Well done
Looks to be very good to me, i did always love the basic flat polygons of Virtua Racing and Virtua Fighter.
How do you play the newer games? I’d love to play them at home but didn’t know you could.
@@ignignxkt Using an arcade loader called Teknoparrot.
It has the same tone as Hi-Fi rush and i love it, hope customization will be added like in f-zero gx
so this can be done in Coast to Coast? Do some cars really accelerate faster than others? I thought all cars had the same stats
@@Zeg-eh5ik The gear drift method works in all the different versions of OutRun 2 Inc Coast 2 Coast. In OutRun 2 there was a definite difference in stats, it tells you which cars are beginner, intermediate and professional. The Testarossa and 288 GTO have noticeably faster acceleration than a lot of the other cars, it's really apparent on the OutRun 2 bonus stages, when you're trying to accelerate in front of the other cars ua-cam.com/video/FKzTZ8nyIV4/v-deo.html I think the stat differences do carry on into Coast 2 Coast, but they're not quite so noticeable.
@@MrThunderwing nice thanks for the explanation because I played only SP in Coast to Coast until now and there is no category or something like that
Do you know a way to get the Fanatec V3 pedals to work in MAME and Model 2 emulator? Seem to have issues with them (and not just the usual Fanatec poor quality issues)
I'm not familiar with that brand of wheel, but a common issue with stuff like this though is whether there's an option in your wheel software to separate the pedal axes - some emulators don't like them combined. I'd also double check in Model 2 Emulator that you've got Dinput selected in the game's ini setting file, not Xinput.
You're losing loads of speed and this is why you're having trouble. You need to set up in the right position on track. On Advanced, the order is as follows: •4-2-4 very quickly, fast as you can •4-2-4 •4-1-4, need that extra kick of 1st •4-2-4, this will only work well if you exit the hairpin fast enough, and you can exit the final turn at 300kph+ Beginner is very easy, but you're starting out too wide to make the 4-2-4 work for you, can take that corner at 300kph+ Expert is a lot more complex, worth watching some videos of the Japanese player, can't think of his name at the moment but i'll get you a link. Very fast and very skilled player.
@@CaseTheCorvetteMan Ummmmm... Yeah. So, I get you thought you were maybe being helpful here, but, I'm not really sure why you felt you needed to re-explain to me the, more-or-less, exact same method for tackling the Advanced stage that I've been explaining to other people in this video (other than that final hairpin)? I'm already doing the two 4-2-4s after the tunnel, then a 4-1-3-4 before reaching the final hairpin. The Expert track is another matter, but I don't lose loads of speed on Dinosaur Canyon - I can keep pace with players that I know are experts at the game, and hell, I've even got some 2nd, 3rds and at least one 1st in big multiplayer games.
Hope this comes to PS 🙏
Excellent videos! So much information and so thorough. But i wish you would put labels for which version is on screen, especially when multiple version are on screen at once.
Thanks. I'm kind of confused by this comment though because _I did label_ which version was which throughout the video, so I don't get why you think I didn't? In the four way split screen at 03:45 I put icons on screen showing which version is which - that screen position doesn't change when they show again - I even used different colour cars in each one to make it obvious. At 06:26 and 08:09 I put icons on screen showing which version is which. If there's a bit without an icon on screen, it should normally be obvious which version it is, because I'll be talking about it at the time - like when I mention the clouds obscuring the background in Outrun Online Arcade, the Sun being too bright in SPDX in Teknoparrot or the flames being missing from the PC port.
I was 14 years old and on work experience at a local Garage when that mean machines sega issue came out. On the last day I was kindly rewarded with a £5 note for my 5 days of intense child Labour. Regrettably I spent most of that money on that said issue as I had VR at the time on the 32X. I wasted days trying without any success to activate that cheat before the penny dropped…..not the brightest spark back then clearly. Oh and I had to give the change back from the £5 note 😂
@@liambyrne3488 I didn't have a 32x but they made it sound convincing enough that I would've been trying it too 😆
So weird - this was the technique that I could never get the hang of (and I destroyed at least one gearbox as a result & Scud Race was something else). With 777 and Dinosaur Canyon - I ended up with a brake and shift to 3rd and back on the throttle job. Wasn't the fastest in the arcade but had most people covered except those that had this on lock.
Well, this brings me back to the old days lmao 1-3-4 and 1-2-3-4 is what I usually do in Dinosaur Canyon. Never really played a lot of the Expert Course because in those old days, we were all playing on the arcade machines and it’s hard to actually train there when you would waste quarters trying to learn the corners.
@@NeroVingian40 Right? It's why I only ever used to play the beginner stage back in the arcade days.
I tried mapping the triggers to the right stick for analog acceleration and braking on the Steam Deck, but it wouldn't work. It was basically conflicting with the ZL and ZR inputs, with no noticeable way to rebind them for analog or digital input with different controller buttons. I would try making a new preset in the emulator settings page, but there is no option to map right stick directions as separate buttons. Maybe it has something to do with the fact that it''s mapped to Steam Input instead of Xinput. Perhaps I should disable Steam Input for the emulator and roms, so I force set up Xinput and try again.
You're on your own with that I'm afraid mate, I know nothing about Steam deck. In fact I haven't even actually used this emulator in probably well over a year.
@@MrThunderwing Somehow, the controls started to work with the Steam Deck mappings even with the forced controller presets. Just not with the additional rear buttons. I have yet to test the gyro after this, but considering I'm using Ryujinx, I have no idea if there is a way to assign a control preset per game, because the emulator itself didn't inform me about said feature, unless it is tied to a configuration file. All I know is that I seem to have better luck running the roms through Emudeck, rather than the Steam client itself, but Emudeck doesn't have a feature that allows me to change the controls per game from my understanding.
What is the name of the bgm in this video?
@@dualberetta2755 The first is the replay music from the Switch port of Virtua Racing (itself a modern rendition of the replay music from 32x Virtua Racing Deluxe). The second is the replay music from this actual demo.
@@MrThunderwing thx u
Ps4 🤞
I got PS2 local multiplayer works via crossover cable lan. You need 2 tvs, 2 ps2s and 2 network adapters of course. The Japanese PS2 version doesn't support it though, which is a shame since it's the only one with wheel support. Good old Sega mess ;-)
Great review MT. No tryout for me due to Steam not being great for running on my laptop (I CAN do it, I'd rather wait for a console finished release, you can't support everything or you'd be bankrupt!) it does look damned good though.
@@TheRetroMartin Cheers mate. Yeah, this one was a real pleasant surprise.
What a gem of a game
Omg. I loved this game and the soundtrack
Yeah it does inspired by Virtua Racing. Funny thing about this most of the cpu on the original VR arcade are based on existing classics F1 teams, and on this game from what I've seen on other videos of this game those cars are playable. The demo at least have one of those cars available.
Looks amazing, both visually and gameplay wise! But the sound effect and music are boring and bland, but that's the only downside
how do you feel it compares to Super Polygon Grand Prix?
@@MrAxelStone I can't really do a proper comparison unfortunately. I bought SPGP, but I didn't check what the minimum specs were and it turned out my GPU doesn't meet them, so the game loads, but the frame rate is incredibly choppy. Rozz, the developer, said he's trying to lower system specs in an update, so I've held off refunding it (and at the end of the day it's only a tenner, so I'm happy to wait and see what happens with it).
I like how the engine noise sounds like a rave synthesizer, sounds like improvised Prodigy
The Horns of Jericho! The Horns of Jericho!
Scud Race Sega 1996
wait, it's out ? i've had that one demo from years ago on my steam deck. definetly gonna try this new demo out.
A project salute to Sega VR Racing with modern 3D shading, so admiring...
Have you tried Turbo Outrun Reimagined? I think it looks amesome
@@vrakula I've seen some videos, but haven't tried it. One visual nitpick I have with it is that the car looks too high up on the screen, but otherwise I think it looks nice.
Great little review mate thanks for sharing. I'm certainly intrigued :)
Great preview, and nailed it with the retro racer apathy description tbf. It's easy (relatively speaking) to copy the aesthetic of the classics, but few of them manage to reproduce how they *feel*. It's a tough ask of small indie devs to match the magic of truly legendary studios at the peak of their powers, but it is what it is. They're definitely getting better though, and there's far more arcadey racers being released now than at any point since the Blur/Split Second days, i reckon. I liken it to Doomy/Quake types of FPS falling out of fashion post-COD, etc and now there's absolutely loads of them. Oh, I did play this and am hopeful about it, but i couldn't get past the twitchy handling, even when messing with the sensitivity settings. Reminds me of playing Daytona on the Model 2 emulator with a 360 pad. Still Early Access though and the dev's said it's not final, so...🤞
i've been paying it since the first early versions came out. its not ever going to match virtua racing. but its getting much better with each version. he's improving the handling, the minimap, and the camera angles. each racing game will have its own car physics, so you will just have to get used to it there's quite a few bugs still in it, but nothing too major just yet, and the AI will get improved i hope. he's even talking about adding online multiplayer at some point, but i only play single player. -1
I tried it on my g27. Setting sensitivity to 1 which is minimum, The steering still feels a bit twitchy. You cant really steer the car on turns without actually slamming into the borders using a steering wheel controller. There is no option to turn the ffb down since the expressions are so intense you could feel your wheel breaking off.
Hrrrrm, for some reason UA-cam withheld your comment. Weird.
Wow, it's still twitchy with a wheel? I'm having sensitivity problems playing with a pad, but i thought playing with a wheel would pretty much sort it due to the greater range.
@@TK1s_Big_Love I think since it is still a demo its work in progress.
I can't believe I can't get fps on this game haha... that's so retro that I guess I supposed to love that. Just kidding, it's a marvelous effort!
dope
Look up 'New Star GP' It's a game released back in March and its a great homage to retro racing games
Fantastic game wish it had online multiplayer and itd be perfect
I can remember hearing about this and seeing some videos, but it just sort of dropped off my radar. I think I might've heard some people say it wasn't that great, which might've put me off...
@@MrThunderwing its very easy at first but as you progress to the 2020 cars it just pretty challenging and fun
@@MrThunderwing I think the gameplay is tons of fun, and quite challenging at times
I've been playing a lot of it, and I feel my only real issue with it is in career mode it feels like there's a little too *much* player skill involved in the speed of your car. Like, I'm not asking for NASCAR Thunder career where you spend pretty much your entire first season trying to not finish last, but I'd like a little more pushback.
There are already several Sega Model 1 style racing games on the market, including Sega's own Virtua Racing on the Switch.Maybe this developer should put effort on making Model 2 or even Model 3 racing games, which we never see other than from Sega.
Yeah, I'm with you on wanting more Model 2/3 Sega Lindbergh looking retro games. I think this game definitely stands out rom the pack though, gameplay and visually it just feels a lot more polished than some on the other retro titles I've played.
Thing is, model 2 and 3 games are even less popular, and nobody remembers them. That said. I think the developer is working on a ton of other racing clones to daytona, sega touring car, indy 500, sega rally, etc, etc. personally, with the super model emulator,i just play the originals. -1
@@negative1723 That's a lot of games to be developing simultaneously, especially with two unfinished in Early Access
Very promising and I think it'll be a day one purchase to support quality retro inspired games. Love the boot screen and settings menu and the overall feel. My only feedback would be to make the checkpoint jingles have more punch and probably with a synthesizer instead of generic electric guitar - since there's no music, I think it needs some punch. Maybe also a commentator/announcer a bit more over the top and more animated. It's the little things in sound that also set Sega apart at the time. I don't know if the curb walls are there just temporary but would be good to be able to clip the edge of the grass and save it instead of hitting a hard wall and just dropping the speed when you're right at the edge (maybe this is removed in future releases). Otherwise this looks great so far.
Excellent points! I did personally think I'd prefer some more electronic sounding music than the guitar stuff. With you on the curbs too.
Looks excellent! Cant wait to play!!
Sadly the engine sound is not great. The sound itself is ok, not as great as VR one but ok, but the engine doesn't rev enough and there is not enough rev difference between gears, and the sound loop at full speed is terrible. Like too many games lately, the gear change doesn't sound natural, and it just sound a bit bland, not dynamic, not powerfull enough, not over the top enough. We'll si if it improves for the final game, I hope so, because they got many things right on this one.
I think the engine sounds fine personally, very VR like, but it's still only WIP at present, so plenty of opportunity for stuff to change.
@@MrThunderwing It's weird how so many people can't detect issues that are obvious for others when it comes to engine sound. I see that all the time in sim racing. Clearly here the gears change is extremely bad, it sounds like a short throttle release, not like a gear change, particulartly for gears 6 and 7 (they should remove that 7th gear to start with), it's very noticable in the first seconds of the vidéo. It's also not powerful enough, not enough rev, it feels boring, while it should be gut-wrenching. In fact, it sounds more like the PS2 version of VR, it has the same issues (but VR PS2 is far worse). The funny thing is that some people don't even realize the PS2 version sound different, or don't realise it's worse, while it's a complete deal breaker for others.
@@pinkimo_ The dodgy audio in the PS2 port is something I'm highly aware of. That tire screeching noise starts driving me insane after a bit of prolonged play.
@@MrThunderwing I agree. I could care less about the engine sounds. I even turn the sound down. It has no impact on the gameplay.
@@pinkimo_To start, the folks who call it a “deal-breaker” do recognize that the PS2 is a quarter of a decade old, right? It could replicate/play recordings of actual cars, but designing sound is a different thing, altogether. I realize SEGA consoles, like Dreamcast, are built with similar hardware as in the arcade - and therefore will replicate the sound better without too much work. I also get the idea of being a “gaming audiophile,” as a big fan of the OG audio chip-the 1979 Atari 400/800 POKEY-as well a its successor designed by the same engineers - the C64 SID chip that was better but couldn’t be as ahead of its time as the OG. Further, as an auto fan-who loves his BMW X3-I can even get behind the notion that the sound of an engine can break immersion in some cases. _However,_ the only way I see adding actual recordings of engine sounds to a Virtua-type game working is to *break immersion,* not the other way ‘round, because the graphics aren’t of the same Realism aesthetic. So, there would be a mismatch between the “Virtua-type” graphics and looped engine recordings, in such a game. For Gran Turismo and Forza, sure-their graphics, physics, and etc. are all about realism, but _Virtua Racing_ and _Super _*_Retro_*_ GP_ are obviously *not* games with a realism aesthetics - the clues are in the names. Beyond that the sound and graphics aesthetics generally “match” in some way, within a game, there’s actually much more to articulate about stylized, “artistic” representation, because it isn’t simply trying to replicate empirical reality. That’s what lithographs, cameras, phonograph cylinders, and gramophones did - and there’s a reason that the more realistic graphics can be, the more folks revisit older games and create new games that master old styles, which is not to mention “demakes.” Stylized games like this and _VR_ *emphasize the polygonal aspect of 3D video games’* racing. So, the sound should in some way “match” _that_ aethetic, not the same sound I hear when I push the button to start my Ultimate Driving Machine®️. That is, unless there’s an artistic reason to d so - an effect a designer wants to achieve. Those who think that graphically-stylized aesthetic games’ sound not replicating reality with high-quality recordings/loops of actual vehicles don’t understand how/why videogames are made the way they are. I mean, one could _intentionally_ mix the two types to achieve a certain effect, but the rationale that it *should sound like everyday life* in all circumstances is completely without merit or reason.
DDI is also working on a Daytona-inspired game, and early videos on its Discord look incredible. Very excited by the work Steve is doing!
Oooooh, colour me intrigued.
HawkeyeDon'tGiveMeHope.gif
@@MrThunderwing Indeed! Please tell us more @BrendanFoley-BRF . Who is "DDI" and can you provide an invite link to their Discord?
They're also making a Sega Touring Car Championship-inspired game of all things.
I'm excited about this and also Old School Rally.
I've got that Old School Rally Demo downloaded too, just haven't tried it out yet.
@@MrThunderwing Cool!
Totally agree with you, this one is a special one. Amazing how many VR fans get that "sequel we never got" feeling with it. Loved the intro btw, that was funny :)
Thanks!
yeah, can't wait for this. Day one purchase for me. It just has the right "Feel" that many of these retro style racers just lack.
0utRun 2006 Tweaks is the best!
Finally free,🙌🏻😭
I remember playing this game in the arcade years ago
The greatest arcade game ever created